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Thank you for playing the game, and I’m really happy that you enjoyed it.

Actually, this idea originally came from one of the theme candidates for #370 (“Guilty or Not”), but it wasn’t selected at the time. I’m relieved that I finally managed to turn it into a real game this round.

Originally, I wanted to make the collision action much more dramatic and even introduce height differences into the tracks, but the development time went far beyond the 3-hour limit, so I had to give up on those ideas.

Still, I’m satisfied that I was able to capture the sense of speed and the energetic music I had envisioned.