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  • Art of the monster is cool, but so low res it must have been stretched, which is not a good look. The egg art seems like an afterthought the way it's cut off.
  • Headings are relatively clear, but everything is bunched together. Tables look good, but the rest of the layout could use work to guide the eye. (get rid of the eggs for more space!)
  • What are Atmospheric Anchors? Talons should be referred to by their full name.
  • There doesn't seem like a lot to do here. Donate some weapons and leave? If they don't take anything can they just go when the timer runs out (nothing taken, nothing donated is still 1:1).
  • The mission was to find out if they survived, which you know at the start of the module. Adding another lure to investigate the facility would improve the plot.
  • The 'past' aspect seems tacked on to satisfy the jam criteria rather than being meaningful to the story. Why does an entity with time travel need ancient items?
  • The Curator's behavior (beyond an unavoidable first interaction) could be better described