Small update: Pre‑Devlog #2 is delayed by a day. I’ve spent the last stretch deep in 3D work — the female player character model is sitting at about 45%. Face is in, partial body is there, but the complete body needs more time in the sculpt before I’m ready to show her to you properly. I underestimated how much I’d want to get this right.
Tomorrow, the art style manifesto drops. I’ll walk through why Project Hexagon looks like a painting, not a security camera, and introduce the protagonist’s design — Grace Howard’s grounded, mechanic’s build, filtered through an old AI portrait study from 2025 and polished in medium‑poly. You’ll see the face.
Thank you for sticking around while I build this world one poly at a time. The burrow is still growing — slowly, honestly, with real hands on real meshes. Back soon.