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(+1)

  • Love the cover art! Monster and title and text box in one :chef: And can't go wrong with Kyle Ferrin NPC art.
  • Layout is clean and readable, colour accent used well.
  • Fun module! 'Find a way to escape' is a great motivation for the crew. It's written with a very cinematic style which offers a lot of support and instruction for a newer GM to get to the action.
  • I don't really understand how trading Vivienne to Emil is an escape condition (doesn't he already have her?) or why he's even still interested in capturing her.
  • It would help to be clear that the NPCs are part of the science mission - mission patches? And also clear who the 'her' in Pell's notebook is.
  • Are the Metazymes stats individual, or do they act as a swarm? If you get through one stat block, do they just keep coming?
  • I like the rolled encounters! Some juicy horror moments.

(errors: Vievienne's horrified = Vivienne's horrified)