- Awesome title font and colour scheme, but could really have benefited from some art.
- The layout is clean and clear but uninteresting. Though I don't think that orange is the one described in the story!
- I like the oral history part of the module, but it feels more like ghost story than ancient myth.
- The setup lacks a lure for the crew: if they hear the story, there's no reason for them to check it out; if they just end up on the moon, they won't hear the story?
- The idea for the monsters is really fun! But they need support from the rest of the module.
- The 'compoundness' of the creature could use some strengthening, as could the link to the name Iralos.
- Why do the spooky ghosts materialize pulse rifles and vaccsuits?
- They seem easily defeated. There's a monster here, but no interesting encounter. There should be some warden advice about when/how do drop them into a situation.
- I don't think most of the text in "The Iralos Myth" is necessary, just the parts with the little disc icon.
With a little fleshing out, this could be a fun module!
(errors: guant = gaunt, "move an ambulate = move and ambulate", "Chromatic: Succeptible" = "Chromatic: Susceptible")