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(+1)

I haven't come across it yet, but is there a way to increase any of my stats in the card combat? More health, more points, etc? Am I getting some kind of experience in the background that will "level me up"? I don't feel like there's enough synergy to just grind more cards and get stronger combos...

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Besides cards, there are items that let you modify stats or gain permanent effects. You can carry out their recipes along with the rest of your loot. We're continuing to work on synergies and card "builds" to make them more interesting and effective. We wanted to avoid "leveling up" so as not to turn the game into an experience grind where you need +2 to damage just to beat enemies that were given +20 to HP. That's why each "world" is built on its own rules but within a shared balance that allows you to beat it even with a completely empty deck. If you're still finding it difficult, you can always lower the difficulty level. We don't restrict progression because of it in any way.

I've gotten some of these recipes, but don't know where to craft them. Is it possible I just haven't gotten far enough in the game? My synergy problem is more that I'm limited to one or two plays most turns, so crafting might be what I'm looking for.

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In the window where you can change your deck, you can also change your items. Recipes carried out from portals unlock new items, but in this window they'll have a "craft" button instead of "equip." Once crafted, you'll be able to equip them.

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Thanks for that! Using the ring that gives +2 mana per turn made some card combos much more viable and now I'm able to move forward. Dark Magic Curse and Bleeding FTW