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Thanks for the feedback — this is actually super useful.

You’re right: the current build doesn’t explain some mechanics clearly enough yet, especially around firmware parameters and how puzzle logic is communicated to the player.

HACKTERM is still an early prototype / demo build, so onboarding and tutorialization are things I’m actively improving right now.

The goal is definitely not random guessing — the idea is to make players progressively learn how the system behaves and interpret node data correctly.

Really appreciate you taking the time to retry it and leave detailed feedback.