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Thanks for the feedback — this is actually super useful.

You’re right: the current build doesn’t explain some mechanics clearly enough yet, especially around firmware parameters and how puzzle logic is communicated to the player.

HACKTERM is still an early prototype / demo build, so onboarding and tutorialization are things I’m actively improving right now.

The goal is definitely not random guessing — the idea is to make players progressively learn how the system behaves and interpret node data correctly.

Really appreciate you taking the time to retry it and leave detailed feedback.

Cool! It's a great concept!