Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I've been neglecting this devlog lately - I'm just too tired ๐Ÿค”

working on maps is exhausting  ๐Ÿ˜ฉ
I found out that for low poly maps new textures are essential
since the last update about 300 new ones were added ๐Ÿค”

anyway just some screenshots:

the casino city is so far so good 

a new use for mirros: during hunting for references I seen some casinos put them on the ceiling  ๐Ÿค” 

a regular casino hallway with ugly couches - and let me point out the all new fire extinguisher model ๐Ÿค”
(also when it explodes it freezes enemies closeby)


new textures for toilets (because that is important) ๐Ÿค”


an update for the zoom crosshair ๐Ÿค”


an underpass with a placeholder ad - the plan is to add new ones as I have ideas for them ๐Ÿค”

making a bus model is hard .. and it still looks horrendous ๐Ÿค”


I got pretty good at making casino carpets - but i'm  not sure if this skill will come useful in the future ๐Ÿค”


and I made a lot of fake casino games  (alas they are not playable just decoration) ๐Ÿค”

anyway that is all for now .. I missed a lot of stuff (e.g. new minecarts and some new enemies)
but then that would be spoilers  ๐Ÿ‘€

until next time  ๐Ÿ‘‹