I've been neglecting this devlog lately - I'm just too tired ๐ค
working on maps is exhausting ๐ฉ
I found out that for low poly maps new textures are essential
since the last update about 300 new ones were added ๐ค
anyway just some screenshots:
the casino city is so far so good 
a new use for mirros: during hunting for references I seen some casinos put them on the ceiling ๐ค

a regular casino hallway with ugly couches - and let me point out the all new fire extinguisher model ๐ค
(also when it explodes it freezes enemies closeby)

new textures for toilets (because that is important) ๐ค

an update for the zoom crosshair ๐ค

an underpass with a placeholder ad - the plan is to add new ones as I have ideas for them ๐ค

making a bus model is hard .. and it still looks horrendous ๐ค
I got pretty good at making casino carpets - but i'm not sure if this skill will come useful in the future ๐ค

and I made a lot of fake casino games (alas they are not playable just decoration) ๐ค
anyway that is all for now .. I missed a lot of stuff (e.g. new minecarts and some new enemies)
but then that would be spoilers ๐
until next time ๐