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The axe picking up mechanic is unique to this character, but most/all of the characters we thought of had some similar sort of condition/stance idea to kinda mix up decision-making! It was originally gonna have a bit more sauce with specials that interact with the axe more (in the air, from a distance, etc.), but we're all very new to game dev/jams and bit off a lot more than we could chew in a month lol (was super fun and a great learning experience though!)

The second character we were hoping to make (maybe some time after the voting period, if we can manage it?) leans a little more into the eldritch side of things: a hungry spider monster that starts with a mask and flowy silken clothes and then has specials/supers that rip those to pieces/weave them together again to swap between a kinda tricksy setplay/whiff-punishing character and a just nothing but crazy rushdown and pressure options character.

Glad that you liked it! And yeah, super incredibly happy with what our artists put together, they're a delight to work with and I love what they make.