Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This main character is incredible and just oozes with personality. Your art and animation style (and the suggestion that this will be a Eldritch-horror-world) instantly has me. I don't know if the weapon-pickup stuff is going to be a theme for every character in the game but I -adore- how it feels to do axe-oki and then use the weapon-pickup to extend links off the chain. It's a really great idea you can expand on and you clearly have the vision to make it work. I hope to see more!!

The axe picking up mechanic is unique to this character, but most/all of the characters we thought of had some similar sort of condition/stance idea to kinda mix up decision-making! It was originally gonna have a bit more sauce with specials that interact with the axe more (in the air, from a distance, etc.), but we're all very new to game dev/jams and bit off a lot more than we could chew in a month lol (was super fun and a great learning experience though!)

The second character we were hoping to make (maybe some time after the voting period, if we can manage it?) leans a little more into the eldritch side of things: a hungry spider monster that starts with a mask and flowy silken clothes and then has specials/supers that rip those to pieces/weave them together again to swap between a kinda tricksy setplay/whiff-punishing character and a just nothing but crazy rushdown and pressure options character.

Glad that you liked it! And yeah, super incredibly happy with what our artists put together, they're a delight to work with and I love what they make.