oh wow, it overhauled since last time i played it
So, still a neat concept, nice enchancements with hazardz/boost slots, couple of notes:
- "stops interval" upgrade can mess up with (shortly) developed muscle memory or just plainly take the progression s l i g h t l y slower, there should be some slider/toggles to manage the delay between stops if upgrades are purchased
- didnt really understand circle helper cuz it stopped advancing at ~9 o'clock, didnt get why's that, maybe due to rewind boost
hope there'll be something more to it on release rather than just "click in tact", cuz for steam's usual 2 hour mark-that might grow tedious and repetitive, because for "itch scale" its excellent, gl