On theme: I read a lot more Prometheus in the sense of scientific advancement and self-sacrifice than Icarus overall, but I think it's a novel angle if maaaaybe a bit too 'historical' than 'mythological'?
That said, everything content-wise rips very hard! Supremely readable layout, the map pops, I love the Condition keying and the time pressure/choice to save the ship or the crew. I also think the sun gremlins are an excellently chaotic wild card! I'd potentially recommend futzing with the placement of the one NPC's portrait that overlaps the inside fold line, and consider moving the map to the outside-left panel so the Warden doesn't need to flip the pamphlet over back and forth to read the map and the room descriptions! Huge wins overall, would have a blast running this!