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(1 edit) (+1)

Thanks for your submission, I like it a lot! Definitely the most in depth solo game I've seen.

I was a little confused about how you are supposed to tell when a situation calls for block vs dodge though, but thats the closest thing to a big flaw I could find, nothing huge.

A few other things I may as well mention  cause they stuck out to me,, classes probably aren't that well balanced, base agent in particular... but thats not a huge issue for a solo game.

The diplomacy warp is probably too strong.

"What is your greatest flaw? When facing challenges related to these statements, add +1D to your Action Roll."

A bit incongruous

Momentum from reflection being non combat exclusive is tough to enforce.

Maybe think over how much room you give for various things on the character sheet such as traits and looms. 

I didn't look at everything, the group play rules and extra tables/moves in particular, but its great that they exist!

(+1)

Glad you liked it!  Yea I'm probably a little more vague and ambiguous than is ideal :p I tend to leave a lot up to player interpretation but I do see how it makes things unclear at times also! I really appreciate your feedback and giving the game a go!