Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

the balance was the smallest improvement, but seriously. I don't want to run this for hours, because currently I can't get to trial or the next key (and return). I hoped that the green gem... could be interacted or something to get a small improvement, but sadly not. I really don't want to grind to grind several hours to level 20 to see if that starts to unlock anything to give me a small edge.

Hmm I feel like I should've set an artificial lvl cap in the early demo cause ppl misunderstand. Its supposed to be: get around lvl 10-12, have Crystal Attunement I and first Trial of Fucus (Pressure I) done, and then leave the house -> you're done with the demo. Its not supposed to be grindable to level 20, not to mention higher, there will be better xp on next maps. Currently its a 5h early demo to test if the gameplay loop itself is fun.

(+2)

I am loving the progress and idea at least. People need to make more of these. But yes, it definitely does seem that either levels need to be stronger, or experience quicker to make people look forward to progress/grind.

Yeah you're right, with different axis of progress in and some balancing it'll feel much better. And also remade instability, cause now it just feels bad.