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Hello to all, my friends! It's week 7 of my gamedevving adventure, my birthday came and went just like it came and went all other years prior, and i'm eager to tell you about what i've been up to!

For the first time since the earlier days of development, i've been focused on the game's writing above all else. After a brief testing session i said to myself "this island feels so empty" so i wrote and implemented randomly spawning NPCs using sprites from Trauma Football that will talk about what's going on inside Batticuore to make it clearer that you're not the only goober lurking around. Corrections of various kinds have been made to other parts as to make the narrative more consistent. Writing is fun.

Nothing too big to report in other areas: minor bug fixes, rebalancings, aesthetic improvements... all bases have been touched, even if just barely. I think i wanna add one last activity, something that you can do with your Trauma Pet without having to think about how it's connected to all other parts of the island. We'll get there when we get there, i guess.

As for the more "meta" stuff that's been happening: the game has been slightly postponed once again, this time to the 15th of June. More and more bugs have been popping up that i'm not 100% sure if i'll be able to fix by June 1st so i'm giving myself a bit of extra leeway and making sure that Trauma Pets doesn't launch in a state similar to those of my other Trauma games I.E. broken as FUCK. Pls understand.

Next week i'll be finally posting a trailer for the game that i can put on my Steam page and elsewhere, i have a couple ideas on how i want that whole ordeal to go but you'll have to wait and see until it's properly put together!

Wishlist Trauma Pets: https://store.steampowered.com/app/4236490/Trauma_Pets/