Here are my notes and what I learned from a youtube tutorial video by @starkcrafts here on itchio.
-Hold left click and use wasd keys to move around in editor
-Directional light = open world, Point light = environment/used for individual lights
-Change perspective view to right,left,top,etc. to view models on a grid. Change grid to suit needs for placing models in environment.
-Select multiple = ctrl
-Alt and drag = duplicate model
-Shift click first and last of something will select everything between it on the outliner
-F2 = rename
-backspace in outliner deletes obj
-Get rid of:
+global illumination (lumen prev)
+bloom (uncheck)
+relflection method = none (lumen previously)
+ambient occlusion
+ambient occlusion static fraction
+auto exposure
+auto exposure = manual (auto exposure histogram)
Download .netcore and windows sdk.
-Go find UE_5.1->Engine->Binaries->ThirdParty->DotNet->6.0.302->windows->host->fxr->6.0.7->hostfxr.dll (copy and go to binaries->DotNet->AutomationTool->paste hostfxr.dll in AutomationTool folder.)
How to export:
-Platforms
-Shipping
-Windows
-Package Project
---That's all I could get to for today. Will continue with my studies. (I actually do have a hard time with painting models in blender, and will be something I will also make notes for because I get confused about UV unwrapping. I had made an entire model from scratch one time and then couldn't paint directly onto my model in blender and gave up.)