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Here are my notes and what I learned from a youtube tutorial video by @starkcrafts here on itchio.

-Hold left click and use wasd keys to move around in editor

-Directional light = open world, Point light = environment/used for individual lights

-Change perspective view to right,left,top,etc. to view models on a grid. Change grid to suit needs for placing models in environment.

-Select multiple = ctrl

-Alt and drag = duplicate model

-Shift click first and last of something will select everything between it on the outliner

-F2 = rename

-backspace in outliner deletes obj

-Get rid of:

   +global illumination (lumen prev)

   +bloom (uncheck)

   +relflection method = none (lumen previously)

   +ambient occlusion

   +ambient occlusion static fraction

   +auto exposure

   +auto exposure = manual (auto exposure histogram)

Download .netcore and windows sdk.

   -Go find UE_5.1->Engine->Binaries->ThirdParty->DotNet->6.0.302->windows->host->fxr->6.0.7->hostfxr.dll (copy and go to binaries->DotNet->AutomationTool->paste hostfxr.dll in AutomationTool folder.)

How to export:

-Platforms

-Shipping

-Windows

-Package Project

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That's all I could get to for today. Will continue with my studies. (I actually do have a hard time with painting models in blender, and will be something I will also make notes for because I get confused about UV unwrapping. I had made an entire model from scratch one time and then couldn't paint directly onto my model in blender and gave up.)