Thank you!
I can change how the warning lines work for the final attack pretty easily, so I'll do that along with a few other changes I'll be making to all of my DR fangames in the roughly the next week (WASD support, reducing RNG for damage)
Additionally, as part of said update, I can nerf the 2nd shield attack, so that there is more space between the falling stars, and RNG shouldn't be able to make non-dodgeable patterns anymore.
As for the other star/slash-based attacks, they are mostly routing-based, the stars will move outwards randomly, but always home in on the player after stopping, so it takes a bit more planning to avoid.
For the menu, I'd previously tried to make it harder to accidentally go onto Kris's side. If you just held down [<]/[>], you wouldn't ever go into Kris's menu, you would have to release, then re-press [>] while on defend to get to their side.
I'm not entirely sure what would be causing menu delay, but I'll look into it.
If you have a better idea for how to avoid accidentally going into Kris's menu, I'd be glad to hear them.
I'm glad you liked it overall, and I hope these changes will improve the experience!