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Hey! Played the latest build and made it all the way to the boss fight this time.

Thanks for fixing the gate bug btw — after starting a new game, I was able to get past that point no problem.

Boss fight

  • The setup for the boss fight was good! Once I saw all those monsters in the cells, I kinda had a feeling something big was coming.
  • It seems like walking up to Anya’s cell is what triggers the fight, but I sorta found that by accident.
  • Also… I can’t fully remember who Anya is 😅 Maybe she was mentioned earlier and I forgot.
  • I like that there’s a warning before Anya does the radial attack. Right now it reads a bit like a UI icon — maybe glowing magic rings radiating outward from her would feel more immersive?
  • F key for picking up healing items felt a little awkward since it’s the same finger I’m using for moving right.
  • Managed to get Anya down to 50% HP before I got killed
  • She also hit me twice in a row a few times and moves pretty fast 😅 Felt a little too challenging… though maybe I just need to dodge better, who knows.

Other notes

  • During the “It’s about to collapse, quick!” scene, since it waits for player input to advance dialogue, the urgency kinda gets lost. Might work better if that moment auto-plays like a mini cutscene.
  • I think you’re doing a really good job with the fear factor during enemy encounters!
  • The gates / lever puzzles started feeling a little repetitive after a while. I was kinda hoping to run into another NPC, or maybe some dead bodies / environmental storytelling. Leading up to the Anya fight I started thinking, man… when do I get out of these mines? 😆

Found some bugs

  • Reloading checkpoint after the first cutscene puts me back inside the truck, but the other NPCs are there too, just standing still.
  • During the opening truck cutscene, the camera is locked, but if I hit ESC and open the pause menu, when I unpause I can move the mouse and rotate the camera.
  • When I started a new game using my previous save slot, I still started with my weapon.

Overall though, definitely cool getting further and finally seeing the boss encounter. Nice progress!

Also just curious — is the Anya fight currently the end of the demo, or is there more after that? Haven’t managed to beat her yet 😅

(+1)

Hey, congrats on getting to Anya! 🎉 Yeah, she’s a bit tough, but that’s actually intentional 😜

Oh wow, I didn’t expect you’d restart the whole game just to get through the gate! I actually patched it so you could get past it simply by reloading your save 🙈 I really appreciate you taking the time to restart it anyway 🙂

And thank you for the bug reports! Those are actually known issues at the moment, but I don’t consider them high priority right now 🙂 You’re always so precise and detailed with your feedback, and I really can’t thank you enough for that 🙂

Anya was actually mentioned in a side dialogue, but you learn more about her after defeating her. I wanted to go for a sort of “survive first, investigate later” approach.

And to answer your other question: the demo doesn’t end immediately after the boss fight 👀 There’s still a little more narrative afterwards 😉

Thanks again for all your feedback, it’s genuinely really helpful 🙂 I wanted the player to feel a bit desperate to escape the mines before facing the boss, and to play a little with the feeling of isolation. I hope I did it 🤣

Let me know when you defeat Anya 😁

Still can't beat her haha. I think this boss fight turns the game into a sort of precision and timing type of game, which blurs the genre a bit.

Have you shared the game in other communities like Discord, Reddit etc.? Could be helpful to get some more eyes on this. Maybe drop a link in the r/playtesters subreddit.

(1 edit)

Yeah she's a bit hostile by design :P Thanks for the feedback, I'll look into it and check if there's something I could do in order not to break the genre. I never thought of it as a precision game, that's a new interesting insight :)

I haven't shared on any community yet. I'm not really good with Discord :) And I've tried Reddit, but I don't seem to have enough Karma... I don't even know what that means honestly :') But I'll check that subreddit you mentioned, thank you very much :) I always appreciate your feedbacks :)

Yeah Reddit's kind of annoying to use if your account is new. 😅 From what I understand, you gotta start by commenting on other people's posts and show you're an active member to "build karma" (credibility) before posting to some subreddits.

r/IndieDev and r/gamedevscreens are good ones to start with, since a lot of devs post WIP and ask questions there to get feedback.