First off, this game kicks ass, I've been obsessed with how it feels for a week now since the moment I picked it up.
I'm a Godot dev as well and I was wondering if there was any chance I could bug ya and ask how you approached making the grappling hook feel like it does in Godot. I know it's gotta work with hinges and rigidbodies but the way it feels is so specific that I was wondering if there was anything you experimented with that really made a difference in how it felt to use.
I'm curious as hell but I also don't mean to pester. Are there any devlogs you posted I could read? If you're cool with chatting I'm @pudgypoultry.bsky.social on Bluesky. Either way, thank you for your work! I'm gonna keep forcing my friends to play it lol