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(4 edits) (+1)

Pretty good, except... huh, not sure how to properly word it, but it's like the gameplay loop (at least initially) is kinda hard to understand and get into. It took me waaaaay too long to understand how to make ''XP'' (aether), and even longer to be able to reach the mid-point (room 10/20) of the dungeon, and not ''die'' every 2min. Also, only being able to keep a single thing (or 2, after a LOT of XP or a lucky item) is rather frustrating.

UI is also a bit clunky, but not so much that it stops me from playing.

The Witch Bubbli boss is... She REALLY *NEEDS* to have her final (sore loser) non-sense attack reworked. Unless you massively ''game the system'' it's impossible to prevent a defeat. Like, to a 'not fun anymore' level.

(Note:  The inflatable paws is either bugged or its description need to be redone. Right now, it say it halves the 'slash attack' timer, but it in fact prevents you from slashing.

Note 2: The inflatable sword is kinda... underwhelming, to be honest. They are so slow, they don't aim FOR enemies and instead just lazily follow you. You need to have at least 3-4 swords (of the max 5) for them to even be remotely useful and have a 'chance' to touch the things attacking you, which can be a problem considering they drain your food by that same amount so fast. In a prolonged fight, they are much more detrimental to you than useful.)