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Ah, just realised you are the same dev behind The Choice: Moral Dilemma game too. Liked that one very much too, and this one is similarly very much a quality educational title.

While The Choice was perhaps more gamish kind of thing, reminding of Choose Your Adventure, this one reminds more of a Interactive multimedia representation, and I mean in positive sense, since often Interactive multimedia presentation just means that you can choose which chapter to read in what order, but this one actually lets you make choices that affect the outcome.

I very much liked how you have put contents of a book into an interactive, slightly game kind format and are giving relevant info in small snippets. It was very interesting and made me starting to think about if there would be a way to make civilization history kind strategy game that would also take these things into consideration. As in, could there be completely new approach to 4x strategy type of games.

It is a really shame Education Genre isnt prospering the way it should, since these two (and I noticed you have a third one in next Jam already, going to try that one out too at some point) and if the third is of same quality, should already be well worth making money, but in todays world with educational games/media genre being where it is, this kind of well worthy work isnt getting necessarily any.

However, I would suggest you could consider packing all these three, or maybe even adding 2 more or something into one package, and sell them as a package together. Not sure how it should be done, but I would imagine market for something like this does exist, just dont know how hard it is to find that market.

But great product again, not as good as The Choice, but that is partially since the source material gave you less to work with this time.

Hey, One Joyful Day! Thank you so much for such a kind review!

When I first started making games, I never even imagined that one day someone would say, “Ah, this is the developer behind The Choice.” That honestly feels really special and very nice to read.

That idea about a completely new approach to strategy games is really interesting. I’ll definitely think more about it. Maybe something like a strategy game where you only define the starting conditions and then watch how everything evolves from there. Or something along those lines. In any case, thanks, you gave me a really interesting idea to think about.

And yes, I think your observations are very accurate. I agree that The Choice turned out more engaging overall (and probably more fun to play too). The newer games I’ve been making are shorter and simpler. Right now, I’m experimenting with different formats to better understand how to keep the player engaged. But I definitely want to return to longer educational game formats too. They just take much more time and energy to create. For me, this is still mostly a hobby, but I genuinely enjoy making them.

And I also agree that this probably isn’t the best time to monetize educational games. There’s a small contradiction for me: I want educational games to stay free so more people can access the ideas and knowledge, but at the same time, I’d also like to eventually find some way to support the work financially. Maybe I’ll think about Patreon in the future. 

But on the other hand, I simply enjoy creating these projects, so I’ll keep making them either way.