This was certainly an interesting narrative experience. I don’t often play games like this but this one got me puzzled. I’m still trying to interpret the meaning of the child coming in at the same day the guy got out, and how that relates to the riots… But overall I enjoyed the atmosphere, at the beginning I complained about the lack of shadows, but then it was clear why that is. The switch to red and back to white was impactful. Good game!
Viewing post in I hate the white jam comments
Thank you so much for playing the game!
About the recurring patients: the core theme I came up with was the transience of human life and the idea that everything loops back to the same point. When you enter the first room, you see a patient leaving the hospital happily. In the next stage, a new patient—Richard, the main character—admits himself. Patients come and go, but Richard remains. By the end, when he finally leaves, a new patient admits himself in that room—completing the loop, suggesting this cycle will continue indefinitely.
As for the riots, they don’t carry a deep narrative meaning. Their purpose was to give the player a little more to question and to extend Richard’s stay. It also serves to show that there’s life happening outside his room, adding a bit more depth to his story.
Thank you again for playing!