Hey, how did you make these assets? Low poly 3D models? How efficiently do you achieve 16-angles for each model?
Viewing post in Lords Of Pain - Old School Isometric Assets comments
Hey Dominik, I used Blender for both the low poly models and 16-angles. The 16-angles specifically was handled by a Python script to render and export per frame of animation. That said, going forward I'd switch to Unreal Engine for rendering, which would make for a MUCH faster workflow. Especially since I'm getting more proficient with UE these days.