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Very interesting start!

As someone who is new to the Renpy engine, I gotta figure out how four directional movement was implemented. 

I love the style of the logo and the UI. I imagine you might update the character images, but I think their simplistic design is an interesting contrast.

Regarding the controls, maybe this is a restriction from hacking the Renpy code, but it was slightly awkward to have movement be Arrow Keys, and interaction be Enter. I would have much preferred WSDA for movement.

If you do release new demos for this game, a single looping music track would go a long way.

Great submission!

(+1)

Yes the four directional movement was a bit of a hassle to work with not gonna lie, but it was worth in the end! I am think of switching engines for this game though (renpy was just convenient for time constraints bc I was already familiar with it and I wouldnt need to build systems from scratch). But I hope that it will be even better after doing so even though it will be a bit of a learning curve for me.

Thank you! I have been trying too keep the graphics simple so your words are encouraging! Of course I will be adding sprites and such but it is worth considering keeping it as simple as I can.

Also thank you for the feedback! I did think of mapping WASD for movement but  didn't get around to doing it before the deadline TT same for the music as well. I definitely will look into it soon!

Thanks so much for playing and for your feedback!


- Cheeze