Ok so the exp potion button became clickable with no explanation. So can the dev please explain how and when...and the math...of the exp potions system? How it works and why we cant get a star lvl or full lvl with just one potion. We get so few potions due to the ridiculously short 15 actions rule...that lvling up happens rarely. There is never enough and the player is at an unfair advantage. Also, there is a bug that froze my game 3 times now after day 4 was beat.
Just wanted to follow up on two of the points you brought up specifically:
The freeze issue appears to be tied to right-clicking the browser window during gameplay in the web build. I’m also planning to put up a downloadable build soon, which should avoid a lot of the browser-specific issues and limitations entirely.
Also regarding leveling and hero progression, patrols are intended to be the primary source of XP potions and stronger rewards, so they’re designed as high-risk/high-reward expeditions where losses can happen. That said, I agree the game still needs to communicate that risk/reward structure much more clearly, and I’m continuing to rebalance progression and hero investment based on feedback like yours.