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uh, it's a GeForce GTX 1050 Ti
also tried it with the integrated Intel UHD Graphics 630 with same results 

I fixed some potential errors in the newest version. 

I'll have to add more robust logging and quit after first critical error in the future versions to debug issues like this. Sadly it's to much work to make it for this DD. That's what I get for naively hoping that if it works for me it will work for others. I wonder how widespread this issue is.