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That's actually a pretty good idea! Will keep it in mind. As for the bug can you maybe explain that in slightly more detail? 

Were you spawned onto a gap or something? Because that shouldn't happen with unity's mesh collider.

(+1)

I spawned in the gap but it forced me into a wall

(+1)

I'll try to look into it. Usually if you spawn into something it pushes the non static object out, could be a unity physics glitch.