Currently playing on the latest update. I have a bug/problem where the "Save Signal" button would not work whenever a signal reached 100%. Restarting the game does fix the issue so it isn't thorn in my eye, but still rather inconvinient to work around.
Now for the feedback: I am a huge fan of the new layout of the Alpha Base Computer Terminal. It is much more streamlined and feels more fuild, especially with the triangulation system. I would maybe adjust the controls of it. ALT currently let's you switch between manual control of the cursor and 1, 2 and 3 respectively. Maybe a button for detatching your cursor from the current pointer without the need to switch through all of them would be nice. Also, while I like the new fuse system for the endgame, I feel that their deteroation rate is a bit too high, especially in the early game where you are struggling with your ressources. Something nice as well would maybe be a faster way to open the crates that are scattered around the base. Maybe a way to open them instead of destroying them? The crowbar would be a no brainer for this. That way, you wouldn't need to destroy them with the hacksaw while also having it tied to finding or buying the crowbar.
Also, I feel like there is a bit too... less? (sorry, not a native speaker) of things that would encourage a player to actively go out of the base to discover the cool things out there! There is plenty out there, that the player does not know about if they do not look around properly. Maybe some more easily available clues of these easter eggs and secrets in locations that are frequently visited by the player, like T1 - 3, some of the satellite dishe, points of interests or even scattered around Alpha Base would be perfect for this? Not even something heavy, could be perfectly integrated into the enviornmental storytelling, or even Events inside the base that trigger the curiosity.
Speaking of which, there are a good amount of Events, but I haven't encountered any one of them in my playthroughs of the last week. Same save, but nothing ever triggered. Only the timebased things like the Walker or the Story Events. But not much random stuff.