Good question! I haven’t before just because it would be a bit labor intensive to render into a format that would make sense to anybody but myself. I take notes by hand when running live playtest sessions at conventions and with friends; I copy/paste playtest feedback and actual play reports from online, then type up my own “think-aloud” notes in reaction; I periodically revisit these to synthesize feedback and narrow down how I want to weigh feedback as I make design decisions. I may be able to summarize some especially influential sources of feedback in devlogs at some point, though.