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I love the vine growing mechanic!

How did you get the vines to tile so perfectly even when it’s turning?

Thank you so much! The vines are actually drawn using a Line2D node in Godot 4, with a tiling texture applied to it. As the vine grows frame by frame, we keep adding points to the Line2D, the texture tiles automatically along the path regardless of the direction or curvature, which is what makes it look seamless even when turning. The turning itself is controlled by gradually rotating the growth direction vector each frame based on player input, similar to how a snake game works but with smooth rotation instead of snapping. Really happy it caught your eye!