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(1 edit)

Well, I'm not very good.

==== tutorial =====

tuts disappear very fast with no way to reread them. being able to chain wallruns would be cool but might break level design. couldn't explode the demo charge which would make sense, but maybe it was in the text. floating terrain bits don't disappear. looking down to see booba will surely be nice for marketing. first time figuring out "this smarts" replaces sucks. I was very bad at dealing with armored dudes, missed the tutorial.  I did clear some of the real level before dying.. on normal. boost explodes breakable terrain if you're up against it. 

There's something annoying about the transition between hip and iron sight. I'm a casual FPS gamer so take suggestions with a grain of salt. maybe it should be faster and less bouncy.  

enemy shouts "flanking" follow their location, making it a bit too easy.  it would be cool if downed enemies shot in the legs could still shoot you. it's cool that they can also shoot you through walls. 

I think I got detected by seeminly taking the stealth route before shooting, maybe I made too much noise. but it was enemy chatter I didn't get so maybe not. I'd prefer if the UI didn't shift around. 

It was cooler back then when you used your fist to break walls and I also enjoy the usecase of getting the drop on someone more than breaking large pieces of walls to get in, that's where it gets tedious, but then you'll add explosives at some point. 

I like the gamefeel, enemies are probably pretty good.  nice game.