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(1 edit) (+1)
  • I had an issue with the lighting that made things much darker but I still managed to reach the end of the demo, though I don’t think I did all the fights. I left my specs in the video description in case it helps
  • After beating the Pseudoscorpion Q, the fight in the room right before became inaccessible (maybe intentional?)
  • It felt too easy to almost get softlocked when walking around tight spaces with Katrina
  • The AI pathfinding seems a little too cheesable, like with the audience at the beginning getting stuck at the firepit
  • I personally thought the difficulty was ok, maybe even a bit on the easy side since I didn't need to learn that your accuracy increases when attacking from behind or any other deeper mechanics. And the only other game like this I've played is Phantom Brave

Overall I enjoyed it, good luck!

(1 edit) (+1)

Thank you for giving the demo a shot, and for the video too. 

That is a peculiar graphical issue...

I'm aware that the pathfinding has issues but you should've seen it before. It's a work in process.

I was not aware of Phantom Brave, I was mostly inspired by a game called Mordheim: City of the Damned, but I think I pretty much have to study that game now too. 

Thank you again for playing.