Thanks for clarifying. This is helpful.
I've gone over the Inventory tutorial and cleaned it up a bit for our next release. The main change was to put the info on moving items at the start, and adding some spacing, bold, and italics to help draw attention to some details. We plan to go over it again to see if we can trim it down, or break it up more. I also added back a button that allows you to restart that tutorial. The place it was got removed during a restructuring and adding it back seems to have been overlooked.
The tutorials are set to show as you reach the places they are relevant to. The Key Items don't currently have a tutorial of their own. If they did, it would start only when you open that tab. If you go to the Inventory before the Quest Log, then you are actually seeing 2 tutorials in a row. The first is short and just mentions the outer UI elements, mainly listing what each tab is and how to exit. If the Inventory is showing, then it rolls into the Inventory tutorial. The Quest Log doesn't have it's own tutorial, so going there first would get just the UI tutorial, and then when you switch to the Inventory you will get that one.
I'm thinking that adding a ToC may help, especially for going back through if you are looking for something specific. I'll have to see how well that will fit into the current system.
I agree that people learn best by doing. Our first tutorial was for combat, and it was interactive. It walked you through several turns of combat adding new buttons each turn and having you use them. Some people liked it, but most felt it was too long and overwhelming. The core system is still there, but the tutorial needs to be significantly updated for the recent combat overhaul. I'm also looking at trying to tie it into the Training Hall, so that you can start a mini combat from a specific topic, to try out just that piece. Unfortunately, that is not something that can be done easily with the current system. As we go forward I will be looking to see where I can add a bit more interactivity to the tutorials, preferably with an option for the player to decide if they want it.
Thanks.