Are you purchasing artwork for every possible look of every character? Or having the possibilities done as individual layers? Really hoping for the sake of your wallet and your mental wellbeing with the coding that it's the latter. For a game like this that would be hundreds if not thousands of individual commissioned images when it could be dozens of pngs that you can mix and match via layeredimages tied to variables instead.
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Currently, I'm paying for individual pieces. The pixel art images were made by my head wiki admin/discord moderator. You can actually look at all the commissioned images that exist so far by going to the credits. The issue with your idea is that I do not know any artists who are of good enough quality to do that currently, nor do I have the funds to pay for that all at once right now either.
I also realized after a few hours that I'm used to Ren'Py and forgot your game is in Twine, so I don't know if there is a LayeredImage equivalent for Twine.
I'm sorry to hear it's not an option for you right now. It would make things easier in the long run. Adding more layers for my characters and recoloring within the code rather than several differently colored files of the same image in my own game has made customizability so much easier and the overall file size much smaller.
I'm enjoying the game! Just started playing yesterday, but as an artist and game-dev-in-progress the idea of every possibility being drawn separately, rather than layered, alarmed me a bit haha. I hope things work out in a way that works well for you.