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Wow, thank you for the detailed (edited) comment! And for your kind words!

Since we've built this with web tech, the save system is kind of already in place - most of the UI and data is running on states that get saved after important user actions. That said, it definitely needs to be extended so players can at least reset their progress and start over.

A few questions on top of my head (if you don't mind sharing):

  • What was the most frustrating thing you found about the timeline app? Or was there something we could have done to make it usable for you?
  • Did the 4-hour gameplay match your expectations, or would you have preferred it to be shorter or longer?

Once again, thank you so much for your comment and great feedback!

Sure, no problem. :)

  • There was nothing frustrating about the timeline app. It's a clever idea and it's useful. However, because you had to fill in different gaps in different apps (time, phone, ID, date, etc), and because time is so critical in your mystery, I found myself continuously going back a couple of screens to the source to verify everything was correct. That was the cumbersome bit. I think a cut & paste function would fix this to a large extent.
  • On a completely different note, last year I took part in this jam with a game named Dead Girl Trending (https://thistlestudios.itch.io/dead-girl-trending) where I also implemented a timeline with draggable handles. Not sure this would be useful in your case, but it might give you another perspective.
  • Four hours was on point for me. I prefer a mystery you can get into. :)

Anyway, as I said, I loved your game. It's really great work. We are probably discussing professional level of polish here.  

Thanks again! Makes sense. Will definitely check Dead Girl Trending. Good luck with this year's jam! :)