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(+1)

I like the pixel arts!, the control are simple and straight forward It’s nice to hear the slowed version of the music when you change dimension

On tutorial part, it seems like if you accidentally right clicked, you’ll change dimensions, so I got confused at the first flower jump part, I figured it out after several tries

I also lean toward to more visible enemies than out of camera enemies, like the one at the right side, where the platform look like “☐_☐

  • Because I can’t be sure enemy location on the bottom side

image.png

(+1)

Thanks for playing and I’m glad you liked my pixel art! Some sections were a bit rushed due to time constraints. I thought about making a mechanic where the player could look up or down, to eliminate the chances of accidentally falling on enemies out of sight, but this was later in development. Definitely will be something I’ll add if I decide to make an update!