Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bought on steam, love the game but I did some have some critical feedback. I played on xbox controller from my TV/Steamdeck setup and I wish that control scheme was a bit friendlier. Having the cursor snap to selectable cards would have been really nice cause navigating it like a mouse with a joystick wasn't pleasant, especially since there were no native controls to adjust sensitivity.

Gameplay wise I wish losing had more weight to it? Just having to reset the map with really no consequence to me felt flat against the otherwise super-grim narrative and vibe. I think this would be really neat in a hardmode-ironman playthrough option with limited saves and checkpoints. (I'm already debating a challenge run of no store upgrades to see if it's possible)

My dream update for this game would be to add an Inscryption Act 1 style rogue-like mode with branching paths that add challenges but provided you buffs and upgrades as you traveled deeper into the dungeon.

Overall though fantastic visuals, great OST, super cool vibe and theming. I love a game that can reimagine classic games and put a neat spin on them.

(1 edit) (+1)

Thanks for your feedback. It's not possible for us to add joypad controls due to the old 2004 engine we are using for this game. Also when we did add them to a solitaire game we made in Unity (Regency Solitaire for Switch) it was a lot of work to do a proper snapping to cards system, with a lot of weird edges cases that took ages to test and fix.)

btw, we just updated the build with a NG+ mode that lets you choose starting level and various other parameters including number of lives (with permadeath when you run out). Also we will soon be adding a hard mode NG+.

(+1)

Thanks for the reply! Ahhh I hadnt thought of that as a technical limitation. That's awesome about the additional content though! Definitely will be trying that out 👍