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Grey Alien Games

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A member registered May 03, 2018 · View creator page →

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hurrah!

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Weird. It works on Steam and it worked when I tested on GOG. We don't have any different code for GOG because GOG uses a wrapper for the Steam achievement code. So this might be some weird GOG issue. Sorry.

Wait, did you fully close and reopen the GOG launcher? I did that and the launcher updated when it loaded and then I got the achievement. Maybe try that if you haven't already.

Hi, I checked and we do have enough keys. So you should have received one. Maybe poke itch.io support again, and check your spam just in case?

Hi, sorry to hear you had that issue. We looked into it and even though it appears to have worked before, it stopped working for us as well. I republished the achievements on GOG, and now it does work for me. Please check again and let us know. Thanks!

Sorry to hear that. Have you emailed itch.io support as they are the ones who can help with that?

Hi, no sorry we have no plans for a Mac build because we are using an 32-bit engine and Apple prevented those from working a few years ago.

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Thanks for your feedback. It's not possible for us to add joypad controls due to the old 2004 engine we are using for this game. Also when we did add them to a solitaire game we made in Unity (Regency Solitaire for Switch) it was a lot of work to do a proper snapping to cards system, with a lot of weird edges cases that took ages to test and fix.)

btw, we just updated the build with a NG+ mode that lets you choose starting level and various other parameters including number of lives (with permadeath when you run out). Also we will soon be adding a hard mode NG+.

Very nice! Played a demo you made of this quite a while ago. Good luck with the launch.

Hi, thanks for asking. This is a more casual version than the original game in which we have removed the turn-based combat and simplified the inventory and stats system. It has the same story and levels (with some slight modifications in places). We made it because we realised that fans of our more casual games like Regency Solitaire might want to experience the Shadowhand setting without the complexity of the original game, and that proved to be the case!

If anyone is wondering what the fire button is when using keyboard, it's Shift! And cursor keys to move around.

Thanks for coding this and putting it on itch.io!

Very funny, love it! I've made 7 match-3s but not with rules like this :-)

Hi, it's using BlitzMax.

Ah thx.

302! OMG when am I going to get 303?

even different shaped maps too perhaps?

I knew it! As soon as I first loaded it I saw that and got a good vibe.

I was able to play it on Firebox on a Max and a PC.

Q. Did you make the initial decompression colours the same as the C64 palette on purpose? :-)

correct. The cardinal directions are two ? and the diagonals only 1 ?

Amazing! (unless photoshop ;-p)

I concur

I don't profess to be an expert but I made a video with my tips and tricks and with two spectacular failures of how not to do it haha

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296! Yeah so the score goes up the more you clear before killing the dragon. I had 3 walls left.

*More spoilers* (see the rest of my list below)
- There's a dwarf or something you can find who takes 0 attack points but gives you 10 gold.
- Always be exploring instead of cleaning up previous areas.
- There's a 1 health wizard surrounded by 8 health gelatinous cubes, always on the edge as far as I know.

correct

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btw on my Macbook Air for some reason right click doesn't register (I have to hold ctrl+left click to get a right click in the OS) so having a key press as an alternative would be great so I could mark mines.

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Excellent game Daniel! I finally beat it and can go to sleep at 2:30am. Score 188. Guessing I could have kept going before killing the dragon.

Spoilers:
- Look for the necromancer(?) when you have 11 health.
- Look for the middle of the question marks
- Look for the rat king

Enjoyable and well-made. Great job Richard! Oh music was good too.

Thanks!

Thx. Sounds good!

Cool. What did you code this in?

Thx! Yes I was considering adding a timer for speed runs. I made a video of me doing a speed run:

Great going!

Hi. If you ever do consider releasing on Steam, please chat to us as we developed two popular solitaire combat games (Shadowhand and Ancient Enemy) and we also publish games on Steam. All the best with the game.
Jake Birkett

Hi. It's running fine on my Windows 11 PC. Can you email me using the email address here? https://www.greyaliengames.com/contact.php
And I'll try to help diagnose the issue. Thx. It could be that it needs switching to OpenGL on your PC.

Ha wow, that's an impressive set up. Glad you like it.

We just released a V1.04 update which was quite a lot of cool new stuff in it. Dev Log coming soon with more details.

A second developer video - starting from chapter 5!

Good to know thanks!

we made a video of the early chapters - check it out!

Oh OK! Yeah it's the same engine so it should do and other people have reported it working in Linux using various tools e.g. Proton, though it's not officially supported for Linux because I am unable to troubleshoot it.