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Grey Alien Games

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A member registered May 03, 2018 · View creator page →

Creator of

Recent community posts

Ha wow, that's an impressive set up. Glad you like it.

We just released a V1.04 update which was quite a lot of cool new stuff in it. Dev Log coming soon with more details.

A second developer video - starting from chapter 5!

Good to know thanks!

we made a video of the early chapters - check it out!

Oh OK! Yeah it's the same engine so it should do and other people have reported it working in Linux using various tools e.g. Proton, though it's not officially supported for Linux because I am unable to troubleshoot it.

Thanks Karl! Enjoy :-)

Glad to hear it thanks!

Developer first look video of Regency Solitaire II

Hi. Sorry about that. We have uploaded keys to itch and other people have been able to claim them. The itch back end says "Keys will be distributed to a purchaser when they first click the request key button on their purchase page."

If you can't figure it out please email itch support as other people have got their keys that way. Failing that, please email us and we'll sort it out.

Thanks for your purchase, we hope you love the game!

Hi Michael, sorry but the window size is fixed. You can have full screen (borderless or not) or a window that is sized close to your desktop. Actually, maybe a hack is to reduce your desktop resolution, launch the game in windowed mode, then change desktop resolution back. I don't know if that'll work though as I haven't tried it.

Awesome, thanks very much! Have a great weekend.

Hi, thanks for playing! The objective is to reach the end of the mind and destroy the cursed object :-)

Thanks for playing and for your feedback! Yes we've got some of those ideas written down as possible future things (if we work on it some more) and also thanks for the suggestion to check out Fiend.

Thanks!

Thanks for playing and thanks for the feedback. Yes it can create some pretty tense moments. Given more time we could add more content to make it more interesting in ways like you say.

Thanks! So are we :)

Great! Glad you enjoyed it.

Wow thanks for your comment, much appreciated!

Cool, thanks for letting me know.

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Thanks! Glad you enjoyed it. Would you play a similar but longer game with more variety but still kept chill?

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Thanks George! Glad you liked it. It's pretty old-skool but I tried to make the controls feel modern and responsive.

Oops turns out this was my bad. We ran out of keys! I've uploaded some more so this should be OK for future sales but might not work for yours. Is there a button you can click to claim your key? If it fails, just email me: info@greyaliengames.com

Hi sorry to hear that. The last person just emailed me and I sent them a key. Then eventually itch support got them their key too. Just send me an email with your receipt and I'll sort it.

Sorry to hear that. Please email me at info@greyaliengames.com and I'll sort it out for you.

If you don't get any luck with them, let me know again. Thx

Hi. Thanks for your purchase and sorry you are having that problem. It does come with a Steam key and I checked there are some keys left. I don't know how itch.io normally works from an end user point of view. Can you ask via itch.io support please? They should be able to help.

Thanks Graham!

Thanks, glad you enjoyed it.

Cool, glad you found it.

Thanks! Glad you liked it and were inspired. Pico-8 is great fun. Limits are good for creativity but it's not as limited as a real 8-bit computer in some ways e.g. palette/gfx modes, and has built in tools for sprites/tilemaps/sfx/music.

I've got another pico-8 game coming out on here soon. Cyberjam. Keep an eye out for it.

Ha thanks for playing! I'm glad you enjoyed the river. I didn't put a timer in the game so that people don't rush through it and can stop to appreciate the vibe.

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No probs and well done for spotting the Ghosts 'n' Goblins homage.

The idea was going deeper "into the forest" rather than deeper into the ground or whatever.

Now the systems are all up and running it wouldn't take long to double the length but I ran out of time in the 3 day jam, and I'm happy with it just a super-short fun little thing. Sometimes it's better to leave people wanting more than to bore or frustrate them.

Thanks! Nice speed run there.

Hi, I didn't actually submit to the official page. I just used the LD as inspiration/motivation for this.

lol. Ok thanks!

Maybe I'll make a bigger sequel some day. What's your best time so far?

Thanks, glad you liked it! I didn't officially submit to LD48, just posted here.

Thank you, much appreciated! It's done now and I'm recovering.

Well there are two components, the jumping and the falling.

For the falling I just have a gravity value that is quite fast so it feels somewhat realistic. Gravity is added to the player's delta y each frame, so that it accelerates.

For the jumping I allow the player to do small jumps or large jumps depending on how long they hold down jump for. I do this with a jump power value which starts fairly high and decreases as the jump button is held down until it reaches a certain minimum value and then falling begins instead.

It's also possible to have a maximum falling speed (terminal velocity) that cannot be exceeded so if the player falls a long way they don't move so fast that they clip though platforms.