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(+2)

The storied intro sequence was fantastic and the art is juicy. Big props on the overall aesthetic. It was a challenge to keep track of your character after a collision though. There's just so much happening on screen and it's easy to visually lose your adorable black cat.

(1 edit)

Yeah, I can definitely see what you're talking about. The game has a lot of stuff going on at the same time, and I do agree that trying to find where your kitty can get confusing at times. Perhaps I should add more slowdown or i-frames after a death? The main idea, however, was to just spam the dash or the up button in a pinch, but maybe that's not the best piece of game design