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(+1)

At story:

Add simple camera motion (transform, scale) based on rng swap/rng every sin/cos cycle

When I mouse mouse ---> camera move by little based on mouse direction


Game:

Mouse interaction with elements ---> example: Hearthstone when you click outside map

You are doing burgers out of souls --- hahha made me laugh

(+1)

Not sure I follow your comments but I believe you are suggesting changing camera angles to improve the user experience? If yes, that’s something we wanted to do but ran out of time. Stay tuned for a post jam update.