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I checked your profile and this seems to be your first released game - congratulations! 

An interesting idea. The execution can be improved by providing more context - the choices seem to me too short, it is often difficult to estimate what the consequence would be. Maybe if you add a tooltip or some other way to get more content about the choice?

I think you've randomised the order, correct? Considering that the content is self-contained micro-stories that improves the replayability. 

There is some monetary value on the item cards - I don't think it's reference anywhere else. What's that about? Maybe it's better to remove it because it makes the overall feel of the game more mundane.