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Amazing graphics for a web game. This is an ambitious project in two ways: destructible environments AND vehicle building. For the destructive environment - it worked OK, it doesn't look to be physics based, is it? Have you considered using voxels? I've seen a few commercial projects which use them precisely because they are suitable for destruction. 

One suggestion from me is to spawn the character right in front of the button and place a diagetic indicator  (in the game world itself) or at least an indicator at the center of the screen. It's easy to miss the menu on the side and it has a lot of text - the button is not highlighted.

Good luck with this! It will be interesting to see where it goes.

(+1)

hey, thank you for your comments!
not sure what exactly you mean by physics based - but it is using voxels (and you can even see different densities of different materials resulting in different destruction). I know the feel of drilling and mining is not where I'd like it to be, which is likely where you are coming from.

And your suggestion is in line with what I have in mind but didn't make in time for the jam, so I hope you give it another try in the future!
Thanks again!

Oh, it is voxels! Awesome - you have a solid foundation. I was suspicious it is voxels because the geometry seems like polygons/vertices/triangles. Well, I'm not so knowledgeable in graphics. 

I will try to track the progress.