Thanks for the responses. I see you say it's on the way, but I'm going to add to it.
For logs dialogue popup alone.
All these colors are way too dark.
It's ok if the background is dark. But, the texts need to be brighter. The dimmest text needs to be very visible in contrast. Like at the point where if you go a bit lower, it now enters the blind area.
I suspect you have very good eyesight.
To help you see how I see, put on a pay of blue blocking sunglasses.
Also view the screen from 3 ft away. I have 32" 1080p monitor that I am viewing the game on that is 3 feet from my eyes.
I suspect you developed everything on a laptop and are likely sitting with 12 to 18 inches away from the laptop screen.
These are just observations.
The Timer (muted grey-blue) and Comms Chatter (slate grey) are way too dark.
the Comms label (Light Sky Blue) should be the minimum color here as used for the timer and go up from there.
IE don't go overboard with the high contrast theme. Just need to the bring text forward some, so it can all be read.
The comms chatter part of the log, the part in italics, appears to be Italic, Sans-Serif Condensed width. I recommend a wider, slightly thicker font or font properties. A super thin font as is being used there makes it hard for folks with astigmatism to read.