The sound and atmosphere you’ve created are wonderful. The idea and concept are also great, and I can see that the project already has several layers of depth implemented, and quite complex ones at that. Not all developers can aim for something this technical, which is what makes it stand out in my eyes.
You also already have the most difficult part built.
From first impressions, I do feel like it needs a bit more guidance at the beginning. As players, we can sometimes be a bit clueless, and we need a balance between being taught and not being hand-held too much. A bit more reinforcement around the core loops would help, whether it’s navigating the menu, mining, or movement itself.
I really like the idea of the lateral engines. Even so, in this kind of game you’re going to spend a lot of time moving from one place to another, so I hope you can find a point where traversal feels really satisfying.
Bugs:
Fix that annoying start bug where you move like crazy, and the meteors going wherever they want, haha (it hurts the first impression). That’s the most important one.
Very good work, honestly
🧡🧡🧡🧡