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Played for a while and I like the basic game loop, now it just needs some random challenges and a way to evolve the loop. There are some economy balance issues as well. Buying and using fluid capsules in the early game (before you upgrade your breaker) will put you behind because they cost more than you can make. It's overall very punishing if you don't upgrade the right things early game - maybe it wouldn't have been as bad if I'd figured out the boost controls earlier.  I thought it was Tab, not left-Shift )not sure why I thought that) so I thought it was something I had to unlock. Throughout the part of the game I played, I found the cargo size very limiting. Things could potentially get more interesting if the cargo size was bigger, scrap was more spread out, and you had to explore more, instead of just going back and forth all the time.