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Wonderful key art, and the animations that are implemented look/feel great. The feel of the character controller is very solid, if not a little unwieldy. The only huge issue I have with the movement is that platforms are treated a ceiling, and so are very limited for both movement and combos.  The game also lacks a training mode so it's harder to find cool stuff. I will say the systems intrigue me, but I'll have to play more / with friends to see how they pan out without a training mode/CPU. It's clear that this game was limited by time, but there's a lot good stuff here and it'll cool to see where it goes if yall keep working on it.