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You may be tracking on this, I know accessory mods are new/in development, but two of the three mods are "add tag" and "remove tag". It might just be too subtle for me, but I can't tell what they're doing. I tried miniaturize on an accessory with a tag, but it stayed around. The add tag mod didn't add any tags. Both are eligible for boosting up to higher levels, but the costs don't scale and I didn't notice any changes while leveling them up.


(+1)

Hmm, yeah, they shouldn't have levels which means the no_levels flag isn't being honored properly. The tags should only come into play with mission planning (and I'm working on making that more visible in general). The tooltip should also be more descriptive of what tags are being added and removed (electronic and obvious, respectively) too. I'll get this worked up.