Thanks for the thorough testing. I'll try to refine the tutorial further. Making sure people get the gist right away is really important in turn-based games.
I unfortunately chose the city as my title and setting, and the city has to have many things so it can feel it like one. But now I think I have plenty, and should really get around polishing the heck out of it for next DD.
For the art style, I originally planned it to be fully pixel art, but then it turns out that at the size of the battlers, it gets really complex and expensive, to the point a normal animator being allowed to draw at a normal resolution is much better. But now I got two styles not usually shown together.
Thanks again for playing!