Excellent! Yeah when a game dev tool professes no-code but still has a steep learning curve, such as Game Maker or Construct 2 style event based tools or even mild custom scripting (which I assume Game Creator leans towards), sometimes it doesn’t feel so worth the trouble. ;) as you’d know reading the devlogs, a modern node visual scripting based editor is a modern convention like Unity/Unreal and very accessible. However, Gameforge is more in the “advanced toy tech demo” phase still currently - interface done, mad SID player done, but node based editing may be active the “transpiler” to c64 code output is not. But having alpha testers onboard will inspire us to get back to active dev more quickly. :) <3 Expect an email later today :)