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(1 edit)

INSTABILITY (unstable grove) - 7 isn't too difficult. I'd wager players can manage at least 2 ancients without extra tokens. 5 sounds challenging. 6 may be a sweet spot. 

IMPACTFUL seed loss - almost feels like an unofficial rule. Sounds challenging as is.

Yeah, I could see impactful becoming part of the base game rule or new scenario in the 2nd edition.